Anki Overdrive Process Breakdown

A little bit on the general creation process that took place for each weapon. Some of them were concepted from scratch, which involved a bit more exploration; some of them were modeled from a provided sketch, which ended up being a mostly straightforward zmodeler component creation.
https://anki.com/en-us
--All rights of the art belong to Anki--
www.twitch.tv/pavmike
https://gumroad.com/pavlovich
https://cubebrush.co/pavlovich
https://www.youtube.com/user/Pavlovich2005/playlists
http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html

Low res blockout, mostly shapes (zmodeler for the "hard surface" straightforward stuff, dynamesh sculpting for the more organic exploration parts)

Low res blockout, mostly shapes (zmodeler for the "hard surface" straightforward stuff, dynamesh sculpting for the more organic exploration parts)

Resurface organic parts once they're where I want them, crease and subdivide, continue to refine the zmodeler parts.

Resurface organic parts once they're where I want them, crease and subdivide, continue to refine the zmodeler parts.

Once I have the shapes, I do a detail pass, drop in nuts and bolts and slice panels and all that jazz

Once I have the shapes, I do a detail pass, drop in nuts and bolts and slice panels and all that jazz

For variants, mix/match/move pieces around, decide what I can keep and what needs to be "upgraded" (this example is one of the more "whats more powerful than 2 barrels?? 4 BARRELS!!1" solutions

For variants, mix/match/move pieces around, decide what I can keep and what needs to be "upgraded" (this example is one of the more "whats more powerful than 2 barrels?? 4 BARRELS!!1" solutions

Base render out of keyshot

Base render out of keyshot

Use flat mats with different colors for easy mask selection in photoshop later if needed

Use flat mats with different colors for easy mask selection in photoshop later if needed

Updated with matching material settings for other variants

Updated with matching material settings for other variants

Emissive in keyshot was good for light bounce, mask/fill/screen/blur/lightsaber treatment in photoshop on the emissive parts

Emissive in keyshot was good for light bounce, mask/fill/screen/blur/lightsaber treatment in photoshop on the emissive parts

Add some smoke and some glow on the butt!

Add some smoke and some glow on the butt!