Michael Pavlovich
Michael Pavlovich
Character Concept Pipelines
Austin, TX, United States

Summary

Michael Pavlovich graduated from Ringling College of Art and Design in 2005 with a Bachelor of Fine Arts in Computer Animation. He started at Electronic Arts creating environment art on Madden and NCAA Football, then brought comic books characters to life in DC Universe Online at Daybreak Games, then moved on to Director of Character, Weapon, and Vehicle Art at Certain Affinity in Austin, TX, specializing in 3D concept art pipelines for video game franchises including Halo, Call of Duty and DOOM. Michael is currently Art Director - Technical at Meta.

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Skills

Concept ArtGame Development

Software proficiency

ZBrush
ZBrush
Maya
Maya
Unreal Engine
Unreal Engine
Character Creator
Character Creator
iClone
iClone
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Fusion 360
Fusion 360
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
R3DS Wrap
R3DS Wrap
RealityScan
RealityScan
Photoscan
Photoscan
DaVinci Resolve
DaVinci Resolve
Vegas Pro
Vegas Pro
Octane Render
Octane Render
Keyshot
Keyshot
V-Ray
V-Ray
Redshift
Redshift
UVLayout
UVLayout
Knald
Knald
PureRef
PureRef

Reel

Experience

  • Art Director - Technical at Meta
    Austin, US
    February 2025 - Present

  • Principal Artist at Certain Affinity
    Austin, United States of America
    October 2011 - Present

  • Director of Digital Media at Gemini School of the Visual Arts and Communication
    Austin, United States of America
    October 2012 - Present

  • Instructor at CGMA | Computer Graphics Master Academy
    May 2016 - Present

  • Senior Character Artist at Sony Online Entertainment
    Austin
    January 2007 - January 2011

  • Character Lead at Electronic Arts
    Orlando
    March 2005 - June 2007