Michael Pavlovich
Character Concept Pipelines
Austin, TX, United States
Summary
Michael Pavlovich graduated from Ringling College of Art and Design in 2005 with a Bachelor of Fine Arts in Computer Animation. He started at Electronic Arts creating environment art on Madden and NCAA Football, then brought comic books characters to life in DC Universe Online at Daybreak Games, then moved on to Director of Character, Weapon, and Vehicle Art at Certain Affinity in Austin, TX, specializing in 3D concept art pipelines for video game franchises including Halo, Call of Duty and DOOM. Michael is currently Art Director - Technical at Meta.
Skills
Concept ArtGame Development
Software proficiency

ZBrush

Maya

Unreal Engine

Character Creator

iClone

Marvelous Designer

Marmoset Toolbag

Fusion 360

Photoshop

Substance 3D Painter

Substance 3D Designer

Quixel Suite

R3DS Wrap

RealityScan

Photoscan

DaVinci Resolve

Vegas Pro

Octane Render

Keyshot

V-Ray

Redshift

UVLayout

Knald

PureRef
Experience
Art Director - Technical at Meta
Austin, US
Principal Artist at Certain Affinity
Austin, United States of America
Director of Digital Media at Gemini School of the Visual Arts and Communication
Austin, United States of America
Instructor at CGMA | Computer Graphics Master Academy
Senior Character Artist at Sony Online Entertainment
Austin
January 2007 - January 2011
Character Lead at Electronic Arts
Orlando