Corporal

Personal project, high res created during one of my CGMA classes: https://goo.gl/9UX13T ; ended up taking him to game res for http://www.substancedays.com/ as a texture demo asset. The high res process you can see on Artstation here: https://goo.gl/s1NPGv

Some more stuff to dig through if you're interested!
www.twitch.tv/pavmike
https://gumroad.com/pavlovich
https://cubebrush.co/pavlovich
https://www.youtube.com/user/Pavlovich2005/playlists
http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html
https://www.artstation.com/artist/michaelpavlovich

PS: my wife kept calling him "Corporal Bill", so that's what rank he gets on his sleeve!

Painter Walkthrough Cloth And Stitches

Painter Walkthrough Metal And Paint

Painter Walkthrough Skin And Rendering

Commander

Full character; took about 35 hours for the high res, which I made during one of my CGMA classes here: https://goo.gl/9UX13T ; more info on the high res process on artstation here: https://goo.gl/s1NPGv

Full character; took about 35 hours for the high res, which I made during one of my CGMA classes here: https://goo.gl/9UX13T ; more info on the high res process on artstation here: https://goo.gl/s1NPGv

Like I mention in the video, most of the texturing was done in about a day; about noon to 6:30, and a fair amount of that time was spent (unsuccessfully, for the most part) researching Italian military reference and warning labels.

Like I mention in the video, most of the texturing was done in about a day; about noon to 6:30, and a fair amount of that time was spent (unsuccessfully, for the most part) researching Italian military reference and warning labels.

I had slightly more luck using google translate for better image search results, but at the end of the day I just crossed my fingers and slapped some texture stuff on him and hoped it wouldn't be TOO out of place. Some Painter viewport screenshots.

I had slightly more luck using google translate for better image search results, but at the end of the day I just crossed my fingers and slapped some texture stuff on him and hoped it wouldn't be TOO out of place. Some Painter viewport screenshots.

Painter viewport wireframe render. Pretty dense dude, with 11 texture sets, but Substance Painter handled the entire thing like a champ on my old-ish laptop (specs here: https://www.youtube.com/watch?v=1l7MWah81HU )

Painter viewport wireframe render. Pretty dense dude, with 11 texture sets, but Substance Painter handled the entire thing like a champ on my old-ish laptop (specs here: https://www.youtube.com/watch?v=1l7MWah81HU )

Painter viewport render without all his gear on; watch the skin Painter walkthrough earlier on this page for a little more info

Painter viewport render without all his gear on; watch the skin Painter walkthrough earlier on this page for a little more info

Started with a lot of great smart materials from https://share.allegorithmic.com/ , definitely check that out for an excellent starting point

Started with a lot of great smart materials from https://share.allegorithmic.com/ , definitely check that out for an excellent starting point

Super easy IRAY render built into Painter. Can't beat one button click!

Super easy IRAY render built into Painter. Can't beat one button click!

More info in the Metal and Paint video above, but basically used one of the sharpie brushes to brush the letters on, then used some alphas from Pixologic to add a little splatter and height breakup: https://pixologic.com/zbrush/downloadcenter/alpha/

More info in the Metal and Paint video above, but basically used one of the sharpie brushes to brush the letters on, then used some alphas from Pixologic to add a little splatter and height breakup: https://pixologic.com/zbrush/downloadcenter/alpha/

Stitches! Use the stitch brush, make a fill layer with a mask, draw your stitches (remember shift to snap straight); change height/color/roughness as needed. Dup the layer (below), use only height (negative), add blur, and you have auto-integration!

Stitches! Use the stitch brush, make a fill layer with a mask, draw your stitches (remember shift to snap straight); change height/color/roughness as needed. Dup the layer (below), use only height (negative), add blur, and you have auto-integration!

Accessories!

Accessories!

Backpack!

Backpack!

Ammo tank!

Ammo tank!