18 hours, 175 videos. Yikes!!
Part 1 is 69 videos, 8 hours, and covers the entire creation, from concept blockout to high frequency details, of the high res and polypaint of the reptile creature in ZBrush.
Part 2 is 87 videos, 8 hours, and covers the entire game res process, from retopology all the way to real time rendering solutions. ZBrush retopology, Maya 2016 modeling toolkit retopology, redirecting edgeflow for animation, Headus UV layout, Maya UV tools, ZBrush UV Master, baking maps in Substance Painter, XNormal, ZBrush, Maya, and Substance Designer, texturing in Substance Painter 2.0, rendering in IRAY, Marmoset, and Octane...WHEW!!
If you get both parts, you'll also get a bonus 2 hours that covers the creation of the column prop and posing of the reptile creature, the 3D printing process of the prop, and the making of the marketing image using ZBrush render layers and Photoshop. I think that's enough for now!!