Reptile Creature

18 hours, 175 videos. Yikes!!
https://gumroad.com/pavlovich

Part 1 is 69 videos, 8 hours, and covers the entire creation, from concept blockout to high frequency details, of the high res and polypaint of the reptile creature in ZBrush.
Part 2 is 87 videos, 8 hours, and covers the entire game res process, from retopology all the way to real time rendering solutions. ZBrush retopology, Maya 2016 modeling toolkit retopology, redirecting edgeflow for animation, Headus UV layout, Maya UV tools, ZBrush UV Master, baking maps in Substance Painter, XNormal, ZBrush, Maya, and Substance Designer, texturing in Substance Painter 2.0, rendering in IRAY, Marmoset, and Octane...WHEW!!
If you get both parts, you'll also get a bonus 2 hours that covers the creation of the column prop and posing of the reptile creature, the 3D printing process of the prop, and the making of the marketing image using ZBrush render layers and Photoshop. I think that's enough for now!!
www.twitch.tv/pavmike

001 Creature Intro Part 1

002 Creature Intro Part 2

003 Creature Intro Bonus

Reptile Creature

125 Multi Baking In Painter From ZBrush

019 block Evaluating Silhouette

051 refine Curve Brush Gills

061 plypnt Brush Color Modes

068 plypnt Spotlight Texturing

092 retop Zremesh Cleanup

103 retop Quad Draw Part 1

104 retop Quad Draw Part 2

123 uvs ZBrush UV Master

161 texture SSS And Transmission

168 texture IRAY Render

171 Octane Materials

Variant setup in Substance Painter 2.0!

Variant setup in Substance Painter 2.0!

IRAY render from Painter

IRAY render from Painter

3D Prints!

3D Prints!