Sci Fi test helmet used to test out early PBR tests for MCC: Halo 2 Anniversary, discussed superficially in my GDC 2015 presentation, and super in depth in my YouTube channel
www.twitch.tv/pavmike
https://gumroad.com/pavlovich
https://cubebrush.co/pavlovich
https://www.youtube.com/user/Pavlovich2005/playlists
http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html
Octane render of the game res, textured with the old ddo
Teddy at Quixel showing the new Quixel Suite DDO & 3DO workflow
Overview of the helmet creation at the beginning of my GDC 2015 Next Gen Pipelines presentation
Mech Helmet
ZBrush Mech Helmet 01 Concept Sculpt
ZBrush Mech Helmet 02 RefineSculpt
ZBrush Mech Helmet 03 Rebuild And Refine
ZBrush Mech Helmet 04 DetailingPart01
ZBrush Mech Helmet 04 DetailingPart02
Hard Edge Panel Slice Techniques
Hard Edge Shapes Using Retopology and Skin Thickness
Unique Hard Edge Shapes Using Retopology
Dynamesh Boolean Techniques
BevelDyanameshEdges
Octane render of game res model textured in the old ddo
Marmoset lighting and ddo texturing test