Several assets discussed in the GDC 2015 Blurring the Line Between Concept and Production, used in MCC: Halo 2 Anniversary
www.twitch.tv/pavmike
https://gumroad.com/pavlovich
https://cubebrush.co/pavlovich
https://www.youtube.com/user/Pavlovich2005/playlists
http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html
Discuss the making of most of these assets in the middle of my GDC 2015 Next Gen Pipelines presentation