
Watch the series for free on youtube, or download the .fbx and video files here, and follow along! From FBX importing, splitting, for-each voxelize loops, polyreduce, quadremesh, rizom uvs, uv layout, vertex normals and static fracture fbx exporting, make your own automated game res pipeline!
Image and text walkthrough can be found here as a supplement: https://www.artstation.com/artwork/5X11BP